Matt Johnson

Art Director  ·  AI Visual Systems  ·  Storyteller

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Matt Johnson

Great creative work isn't an accident. It's the result of effective systems, clear direction, and thoughtful iteration.

Ten years directing visual storytelling across publishing, webtoon, animation and interactive entertainment. Four things follow.

Craft

Direction

Leadership

Innovation

Thrash: Rise of Shidou

01  ·  Craft

Thrash: Rise of Shidou

Color, composition, lighting and cinematic framing, drawn by hand before any of it was systematised.

An original action series I wrote, drew and directed. Every panel is a decision about where the eye goes and what the light is doing. This is the foundation everything else stands on.

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Thrash — colour and lighting
Thrash — action staging and panel composition

02  ·  Direction

Black Resume

An original IP taken from a blank page to a visual identity, a cast, a brand and a production pipeline.

I set the art direction, wrote the world, directed the artists, and built a human-led AI production process around them.

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Black Resume — Daisuke
Black Resume — key art banner
Black Resume — interior scene
Black Resume — character panel
Black Resume — lighting and FX panel
Black Resume — action panel

03  ·  Leadership

VoyceMe & FableVerse

Building the production systems where artists, creative teams, and AI could work from the same visual language.

VoyceMe creative systems
Cinematic lighting and FX pass
FableVerse cover

Creative Infrastructure

Developed the Concept Team, Narrative Analyst role, and Cinematic Lighting & FX Team to address quality at different stages of production.

AI + Art Direction

Translated camera, pose, expression, lighting, and composition into structured direction the generation pipeline could execute and teams could evaluate.

Quality at Scale

Built testing and QA practices that turned successful creative decisions into reusable systems rather than one-off fixes.

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04  ·  Innovation

The AI Lab

Art direction principles written down as structured prompt systems, model evaluation, controlled tests and repeatable production methods.

Direction in Result out

Generation directed with cinematography, not adjectives.

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Same direction, three characters — output 1
Same direction, three characters — output 2
Same direction, three characters — output 3

Creative quality shouldn't depend on a lucky generation.

I structured a testing framework, checked against multiple characters.

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05  ·  Range

More of my work...

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20+ projects shipped

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06  ·  Philosophy

The medium changes. The responsibility doesn't.

Directing artists, building IP, evaluating generative models, shaping product experiences. The job underneath is the same one. Protect the creative vision and make it legible to everyone who has to execute it.

Have an ambitious idea that needs a visual direction?

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